Wall of Water (Original Art)
Wall of Water is a three-mana 0/5 Wall creature, first printed in Alpha (1993). It represented one of early Magic’s core blue design ideas: defense and adaptability. Wall of Water was part of a small cycle of early Walls (Wall of Fire, Wall of Air, Wall of Stone,..), each showing how color philosophy expressed itself through defense. Red’s Wall attacks back with fire, green’s wall regenerates, while blue’s wall changes form with mana flow. Its pump ability meant it could threaten to trade up with attacking creatures, which was a rare trait for blue creatures of that era. This Wall could block nearly everything on the ground in early magic, stalling cards such as Kird Ape and Ernham Djinn while you developed your mana and drew cards with Jayemdae Tome. In Old School (93/94), Wall of Water can be found in Mono-Blue Control or Blue-White Control decks. Here it was played as an early-game blocker that could survive most creatures from that era. Wall of Water is not on the Reserved List.