• Tawnos Weaponry (Original Art)
  • Tawnos Weaponry (Original Art)

    Tawnos Weaponry (Original Art)

    Artist
    Dan Frazier
    Year
    1993
    Medium
    Mixed Media
    Set/Console Name
    Antiquities
    Console/Game
    Magic the Gathering
    C.O.A.
    yes
    Painted A.P.
    yes
    Substrate Material
    Illustration Board
    Substrate Dimensions
    7 1/2"H x 10"W
    Image Area Dimensions
    5 11/16"H x 7"W
    Frame Dimensions
    Unframed
    Handmade Protective Case
    NO, Framed
    Reserved List
    No

    Tawnos’s Weaponry is a two-mana artifact, first printed in Antiquities (1994). By paying two colorless mana and tapping it, target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped. You may choose not to untap Tawnos's Weaponry during your untap step. Tawnos, the apprentice of Urza, was a master artificer – practical and inventive rather than power-hungry. Tawnos’s Weaponry captures his style perfectly: a device that boosts others rather than dominating on its own. It reflects Magic’s experimentation with “continuous effect” artifacts, where you could keep something tapped to maintain an effect. This same concept appears in cards like Howling Mine, Winter Orb, and Meekstone – the idea that an artifact’s “state” (tapped or untapped) determines its function. Thematically, it represents Tawnos’s craftsmanship – weapons that empower others, but which must remain in use (tapped) to be effective. It’s a repeatable but expensive creature pump effect. In 1994-1995, casual players sometimes used it as a reusable “buff” tool for big creatures. Before Equipment existed, this was one of the few ways to permanently boost creatures through artifacts. Tawnos’s Weaponry is not on the Reserved List

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