{"product_id":"remote-isle","title":"Remote Isle (Original Sketch)","description":"\u003cp\u003e\u003cem\u003eRemote Isle\u003c\/em\u003e is part of the original \u003cem\u003eWeatherlight\u003c\/em\u003e (1997) “Cycling Land” cycle (\u003cem\u003eBlasted Landscape, Slippery Karst, Drifting Meadow, Polluted Mire, Remote Isle\u003c\/em\u003e), a precursor to the \u003cem\u003eOnslaught\u003c\/em\u003e and \u003cem\u003eAmonkhet\u003c\/em\u003e cycling lands. This was the first cycle of lands to ever have Cycling, making them significant historically. They were designed to reduce “non-games” caused by mana flood, and to give control decks a way to maintain consistency. \u003cem\u003eRemote Isle\u003c\/em\u003e isn’t powerful in the modern sense, but it has been beloved by control players for decades because it offers a land that never becomes dead late-game – cycling turns top-decked lands into fresh cards. It gives early mana and late game card quality, a simple but important design for early control decks. \u003cem\u003eRemote Isle\u003c\/em\u003e saw play in the old Extended format (late 1990’s), especially in Mono-Blue Draw-Go and Forbidian (\u003cem\u003eForbid\u003c\/em\u003e + \u003cem\u003eWhispers of the Muse\u003c\/em\u003e). The main format where \u003cem\u003eRemote Isle\u003c\/em\u003e still sees real play today is Pauper. It’s mainly played in Urzatron \/ Flicker Tron or sometimes in UB Faeries. This is a control deck that aims to assemble the “Tron” lands (\u003cem\u003eUrza’s Mine, Urza’s Power Plant\u003c\/em\u003e and \u003cem\u003eUrza’s Tower\u003c\/em\u003e) for a massive mana advantage, then uses cards like \u003cem\u003eGhostly Flicker\u003c\/em\u003e and \u003cem\u003eEphemerate\u003c\/em\u003e to repeatedly trigger ETB (Enter the Battlefield) abilities of artifacts and creatures. The deck uses a combination of protection spells like \u003cem\u003eMoment’s Peace\u003c\/em\u003e and \u003cem\u003eWeather the Storm\u003c\/em\u003e to survive, and creatures like \u003cem\u003eMulldrifter\u003c\/em\u003e and \u003cem\u003eMurmuring Mystic\u003c\/em\u003e to control the game and eventually win. Since Pauper is so grindy, cycling lands are strong in attrition matchups. \u003cem\u003eRemote Isle\u003c\/em\u003e often appears as a one-off to fine-tune control manabases. In Commander (EDH) it’s occasionally used in budget mono-blue or two-color blue decks. \u003cem\u003eRemote Isle\u003c\/em\u003e is not on the Reserved List.\u003c\/p\u003e","brand":"artwhirled","offers":[{"title":"Default Title","offer_id":44762022117421,"sku":null,"price":0.01,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0721\/8000\/6957\/files\/Remote_Isle_Original_Sketch_front_a_white.jpg?v=1775126962","url":"https:\/\/artwhirled.com\/products\/remote-isle","provider":"Art Whirled","version":"1.0","type":"link"}