• Remote Isle (Original Sketch)
  • Remote Isle (Original Sketch)

    Remote Isle (Original Sketch)

    Artist
    Ciruelo
    Year
    1996
    Medium
    Graphite
    Set/Console Name
    Urza's Saga
    Console/Game
    Magic the Gathering
    C.O.A.
    no
    Painted A.P.
    yes
    Substrate Material
    Tracing/Transfer Paper
    Substrate Dimensions
    11 1/4"W x 11 3/4"H
    Image Area Dimensions
    10 1/4"W x 10 1/2"H
    Frame Dimensions
    Unframed
    Reserved List
    No

    Remote Isle is part of the original Weatherlight (1997) “Cycling Land” cycle (Blasted Landscape, Slippery Karst, Drifting Meadow, Polluted Mire, Remote Isle), a precursor to the Onslaught and Amonkhet cycling lands. This was the first cycle of lands to ever have Cycling, making them significant historically. They were designed to reduce “non-games” caused by mana flood, and to give control decks a way to maintain consistency. Remote Isle isn’t powerful in the modern sense, but it has been beloved by control players for decades because it offers a land that never becomes dead late-game – cycling turns top-decked lands into fresh cards. It gives early mana and late game card quality, a simple but important design for early control decks. Remote Isle saw play in the old Extended format (late 1990’s), especially in Mono-Blue Draw-Go and Forbidian (Forbid + Whispers of the Muse). The main format where Remote Isle still sees real play today is Pauper. It’s mainly played in Urzatron / Flicker Tron or sometimes in UB Faeries. This is a control deck that aims to assemble the “Tron” lands (Urza’s Mine, Urza’s Power Plant and Urza’s Tower) for a massive mana advantage, then uses cards like Ghostly Flicker and Ephemerate to repeatedly trigger ETB (Enter the Battlefield) abilities of artifacts and creatures. The deck uses a combination of protection spells like Moment’s Peace and Weather the Storm to survive, and creatures like Mulldrifter and Murmuring Mystic to control the game and eventually win. Since Pauper is so grindy, cycling lands are strong in attrition matchups. Remote Isle often appears as a one-off to fine-tune control manabases. In Commander (EDH) it’s occasionally used in budget mono-blue or two-color blue decks. Remote Isle is not on the Reserved List.

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