{"product_id":"memory-jar","title":"Memory Jar (Original Art)","description":"\u003cp\u003e\u003cem\u003eMemory Jar\u003c\/em\u003e is a five-mana artifact, that when tapped and sacrificed lets each player exile all cards from their hand face down and draw seven cards. At the beginning of the next end step, each player discards their hand and returns the exiled cards to their hand. \u003cem\u003eMemory Jar\u003c\/em\u003e was released during the \u003cem\u003eUrza’s Legacy\u003c\/em\u003e set, in early 1999 – part of the infamous “Combo Winter”. It was meant to be a temporary card-draw effect – a colorless “\u003cem\u003eWheel of Fortune\u003c\/em\u003e” variant that let players briefly access a new hand. However, in practice, it enabled absurd combo turns that completely broke the game. It functions as a massive draw engine, primarily used to refill your hand instantly for big combo turns. Although it’s a symmetrical effect, this rarely matters when you’re comboing off. During Urza’s Block Constructed 1999 (Extended), \u003cem\u003eMemory Jar\u003c\/em\u003e was a key part of the decks that dominated in the weeks surrounding its release (“Combo Winter”). Decks like Jar Combo could win on turn 1 or turn 2 with frightening consistency. The core engine of this deck revolved around cards like \u003cem\u003eMemory Jar\u003c\/em\u003e, \u003cem\u003eTinker\u003c\/em\u003e, \u003cem\u003eVampiric Tutor\u003c\/em\u003e and \u003cem\u003eYawgmoth’s Will\u003c\/em\u003e, in combination with fast mana acceleration such as \u003cem\u003eMox Diamond\u003c\/em\u003e, \u003cem\u003eMana Vault\u003c\/em\u003e, \u003cem\u003eLotus Petal\u003c\/em\u003e, \u003cem\u003eLion’s Eye Diamond\u003c\/em\u003e, and \u003cem\u003eDark Ritual\u003c\/em\u003e. This deck would generate tons of mana, activating Memory Jar over and over, while replaying the discarded cards from \u003cem\u003eJar\u003c\/em\u003e and \u003cem\u003eLED\u003c\/em\u003e with \u003cem\u003eYawgmoth’s Will\u003c\/em\u003e, killing the opponent with \u003cem\u003eMegrim\u003c\/em\u003e (whenever an opponent discards a card, deals 2 damage). This deck was so broken, that \u003cem\u003eMemory Jar\u003c\/em\u003e got emergency banned in Standard and Extended only weeks after being printed. Memory Jar is banned in Legacy and Commander (EDH), and restricted in Vintage. In Vintage, this card was played in \u003cem\u003eTinker\/Welder\u003c\/em\u003e Combo decks – using \u003cem\u003eTinker\u003c\/em\u003e to cheat \u003cem\u003eMemory Jar\u003c\/em\u003e into play and \u003cem\u003eGoblin Welder\u003c\/em\u003e to get it back, and combining \u003cem\u003eYawgmoth’s Will\u003c\/em\u003e and \u003cem\u003eTendrils of Agony\u003c\/em\u003e for a one-turn win. \u003cem\u003eMemory Jar\u003c\/em\u003e is not on the Reserved List.\u003c\/p\u003e","brand":"artwhirled","offers":[{"title":"Default Title","offer_id":44762016022573,"sku":null,"price":0.01,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0721\/8000\/6957\/files\/Memory_Jar_Original_Art_front_a_white.jpg?v=1775126669","url":"https:\/\/artwhirled.com\/products\/memory-jar","provider":"Art Whirled","version":"1.0","type":"link"}