{"product_id":"intuition","title":"Intuition (Original Art)","description":"\u003cp\u003e\u003cem\u003eIntuition\u003c\/em\u003e is one of the most deceptively powerful blue cards ever printed. It looks symmetrical – your opponent chooses which card you get – but it’s actually used to guarantee access to exactly what you need. It’s played because it can function as a tutor card, when you pick three copies of the same card. Intuition is also a combo enabler, by putting key cards in the graveyard. By combining it with recursion or flashback cards, it turns into a real value engine. Essentially, \u003cem\u003eIntuition\u003c\/em\u003e turns your graveyard into an extension of your hand – a principle that’s shaped entire archetypes. \u003cem\u003eIntuition\u003c\/em\u003e was a Legacy powerhouse, mostly as a combo enabler or toolbox tutor. There are many different iconic archetypes with this card. In Lands decks, Intuition acts as a perfect tutor – you can search for three copies of \u003cem\u003eLife from the Loam\u003c\/em\u003e, guaranteeing one to your hand and two in the graveyard. This fuels the \u003cem\u003eLoam\u003c\/em\u003e \/ \u003cem\u003eWasteland\u003c\/em\u003e \/ \u003cem\u003eExploration\u003c\/em\u003e engine that controls the board while generating massive advantage. It’s also used to fetch utility lands like \u003cem\u003eDark Depths\u003c\/em\u003e, \u003cem\u003eThespian’s Stage\u003c\/em\u003e, and \u003cem\u003eMaze of Ith\u003c\/em\u003e. Miracles decks, especially the older versions (before \u003cem\u003eSensei’s Divining Top \u003c\/em\u003ewas banned), used Intuition as a card draw engine – casting it for three \u003cem\u003eAccumulated Knowledge\u003c\/em\u003e so they could draw three cards of it. Combo decks like \u003cem\u003eReanimator\u003c\/em\u003e have also used Intuition to dump creatures such as Iona, Shield of Emeria, Griselbrand, or Sphinx of the Steel Wind into the graveyard, setting up \u003cem\u003eReanimate\u003c\/em\u003e or \u003cem\u003eExhume\u003c\/em\u003e on the following turn. In some blue artifact-based control decks, Intuition could fetch \u003cem\u003eMindslaver, Academy Ruins\u003c\/em\u003e, and \u003cem\u003eCrucible of Worlds\u003c\/em\u003e – ensuring you had access to repeated \u003cem\u003eMindslaver\u003c\/em\u003e activations. In Vintage, it has appeared in control and combo shells as a tutor that dodges restrictions (e.g. \u003cem\u003eYawgmoth’s Will\u003c\/em\u003e setups, three combo pieces in \u003cem\u003eTinker\/Time Vault\u003c\/em\u003e decks, and for \u003cem\u003eDeep Analysis\u003c\/em\u003e or \u003cem\u003eAccumulated Knowledge\u003c\/em\u003e as card draw engines). In Commander (EDH), \u003cem\u003eIntuition\u003c\/em\u003e is an elite-level instant that appears in many blue decks. Here it’s mainly used for graveyard recursion decks, reanimator strategies, and combo setups (e.g. \u003cem\u003eUnderworld Breach, Lion’s Eye Diamond\u003c\/em\u003e, and \u003cem\u003eBrain Freeze\u003c\/em\u003e). It’s regarded as one of the top blue instants in cEDH, valued for its flexibility, instant speed, and combo-enabling nature. In Premodern, Intuition has seen play in Reanimator, Miracle Grow (UG Treshold), and Psychatog Control. \u003cem\u003eIntuition\u003c\/em\u003e is on the Reserved List.\u003c\/p\u003e","brand":"artwhirled","offers":[{"title":"Default Title","offer_id":44762017005613,"sku":null,"price":0.01,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0721\/8000\/6957\/files\/Intuition_Original_Art_front_a_90260eeb-88d3-4e34-823a-de06e563282e.jpg?v=1775813862","url":"https:\/\/artwhirled.com\/products\/intuition","provider":"Art Whirled","version":"1.0","type":"link"}