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The book notes that \u003cem\u003eStreet Fighter II\u003c\/em\u003e established a new genre of player-versus-player gaming and gave new life to a floundering arcade industry at the time. [1] It has also influenced popular culture as the theme of a variety of media, from Hollywood films to comics. To create \u003cem\u003eStreet Fighter II’s\u003c\/em\u003e marketing materials for the U.S., \u003cem\u003eCapcom\u003c\/em\u003e (creator of the \u003cem\u003eStreet Fighter\u003c\/em\u003e franchise) hired the ad agency Moore \u0026amp; Price, who in turn hired artist Mick McGinty. McGinty implemented an Imaginative Realist approach to highlight the violence, intensity, and emotion of hand-to hand combat. In reference to the above \u003cem\u003eStreet Fighter II\u003c\/em\u003e \u003cem\u003eSuper Nintendo\u003c\/em\u003e cover painting, McGinty states, “That was the one I enjoyed the most, and I had all kinds of freedom to do whatever I wanted, recalls McGinty “I just started doing sketches, airbrushing and having a blast It was a real craft back then, in the analog days.” McGinty references the traditional airbrush painting technique he implemented. Before moving forward with each component, McGinty first faxed preliminary sketches to Moore \u0026amp; Price for review. Upon approval, McGinty’s process was to start with painting the figures, and then fill in the background. Collector Adam Harvey states, “These images are iconic. The \u003cem\u003eStreet Fighter II\u003c\/em\u003e cover for \u003cem\u003eSuper Nintendo\u003c\/em\u003e is one of the most widely see images among western gamers.” [1] When \u003cem\u003eStreet Fighter II\u003c\/em\u003e was conceptualized, arcade owners and \u003cem\u003eCapcom\u003c\/em\u003e employees were concerned that the number of possible algorithmic outputs from the various of fighting moves was too complex to for the player to process. To their pleasant surprise, upon the game’s release, the opposite occurred: the positive response to the game’s complexity was historic. This foreshadowed a future effect: Today, 35 years later, gaming’s most successful game is also its most complex: \u003cem\u003eMagic the Gathering\u003c\/em\u003e is a game with over 20,000 possible interchangeable moving parts in operation. 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The game featured international fighters from an array of disciplines including Ninjutsu, Muy Thai, Taekwondo, Professional Wrestling, Chinese Kempo and more. The United States, Brazil, Japan, India, Russia (USSR at the time), Spain, Britain and Thailand were all represented. Released by \u003cem\u003eCapcom\u003c\/em\u003e in 1992, \u003cem\u003eStreet Fighter II Turbo\u003c\/em\u003e was third in the Street Fighter 2 series. The \u003cem\u003eTurbo\u003c\/em\u003e version offered the same experience as the original version, only now at hyper speed. This difference in pace between \u003cem\u003eStreet Fighter II\u003c\/em\u003e and \u003cem\u003eStreet Fighter II Turbo\u003c\/em\u003e was analogous to the speed difference between \u003cem\u003eMario\u003c\/em\u003e and \u003cem\u003eSonic\u003c\/em\u003e. Increased speed resulted in increased popularity, as \u003cem\u003eStreet Fighter II\u003c\/em\u003e Turbo was a smashing success. 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As a result of its success on \u003cem\u003eSNES\u003c\/em\u003e, on March 10th 1993, \u003cem\u003eCapcom\u003c\/em\u003e and \u003cem\u003eSega\u003c\/em\u003e entered into an agreement which allowed \u003cem\u003eCapcom\u003c\/em\u003e to develop games for \u003cem\u003eSega\u003c\/em\u003e as an official licensee. Rather than duplicate the \u003cem\u003eSuper Nintendo\u003c\/em\u003e version, \u003cem\u003eSega\u003c\/em\u003e and \u003cem\u003eCapcom\u003c\/em\u003e created \u003cem\u003eStreet Fighter II Championship Edition\u003c\/em\u003e, which offered several new features absent from the \u003cem\u003eSNES\u003c\/em\u003e version. Most notable was the ability to compete as one of the four Boss characters — Balrog, Vega, Saga \u0026amp; M. Bison.[1] To appropriately highlight what makes the \u003cem\u003eChampionship Edition\u003c\/em\u003e unique, the Boss of Bosses, M. 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